Shader Programming
A downloadable game for Windows
This project is a shader programming tech demo. The goal of this tech demo was to get a deeper knowledge of shader programming.
Features:
- Pixel shader displacement mapping (screenshot 1)
- Soft shadows (variance shadow maps; screenshot 2)
- Tessellation (screenshot 3)
- Usage of the marching cubes algorithm to create polygons on the GPU (screenshot 4)
- Particle system (screenshot 5)
- Ray-triangle intersection with kd-tree (right-click to set particle system position)
Status | Released |
Platforms | Windows |
Author | Lukas Weiss |